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Tag Genres

Roguelike

Death and rebirth

The roguelike genre emerged from Rogue's procedural dungeons and permadeath, spawning purist tradition and modern roguelite evolution that influenced countless games.

pcMaclinuxplaystation-4xbox-onenintendo-switch genredesignpermadeath 1980–present

Overview

Named after a 1980 Unix game. Roguelikes combine procedural generation with permadeath—every run generates new dungeons, every death restarts the journey. The Berlin Interpretation attempted to codify genre characteristics; purists debate what counts. Modern “roguelites” relax strict requirements while keeping core principles. From NetHack’s systemic depth to Hades’s narrative innovation, the roguelike philosophy influences far beyond its niche origins.

Fast facts

  • Named after: Rogue (1980).
  • Core elements: Procedural generation, permadeath.
  • Purist definition: Berlin Interpretation.
  • Modern term: Roguelite (relaxed rules).

Berlin Interpretation (2008)

High valueLow value
Random environmentASCII display
PermadeathSingle player
Turn-basedDungeon hack
Grid-basedExploration
Non-modalResource management
ComplexityNumbers

Genre evolution

EraCharacteristics
Traditional (1980s)ASCII, pure roguelike
Major roguelikes (1990s)NetHack, ADOM, Angband
Indie revival (2008+)Spelunky, Isaac
Roguelite boom (2010s+)Action hybrids

Traditional vs roguelite

TraditionalRoguelite
Turn-basedReal-time
No meta-progressionUnlocks persist
Pure restartSome carry-over
Complex systemsStreamlined

Modern landmarks

GameInnovation
SpelunkyReal-time platforming
FTLSpaceship roguelike
Binding of IsaacItem synergies
HadesNarrative integration
Slay the SpireDeck-building

Design influence

Adopted elementBy
Procedural generationOpen world games
Permadeath modesStrategy, survival
Run-based structureMany genres
Meta-progressionLive service games

See also