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Tag Genres

Survival Horror

Terror through scarcity

Survival horror combined limited resources, vulnerable protagonists, and atmospheric dread to create gaming's most effective horror genre, codified by Resident Evil and evolved through Silent Hill.

PlayStationplaystation-2pc genrehorrordesign 1996–present

Overview

Horror through helplessness. Survival horror made players weak—limited ammunition, restricted saves, slow movement—forcing them to feel vulnerability rather than power. Resident Evil codified the genre; Silent Hill added psychological depth. Together they established horror gaming’s most enduring template.

Fast facts

  • Term origin: Resident Evil (1996).
  • Key elements: Scarcity, vulnerability, atmosphere.
  • Peak era: 1996-2005.
  • Evolution: Action horror, psychological horror.

Core elements

ElementPurpose
Limited ammoCombat avoidance
Save restrictionsTension maintenance
Slow movementVulnerability
Fixed camerasDirector control

Resource management

ResourceScarcity effect
AmmunitionChoose battles carefully
Health itemsRisk assessment
Save itemsCommitment to progress
Inventory spacePrioritisation

Atmosphere techniques

MethodImplementation
Audio designAmbient dread
Visual framingCamera angles
PacingQuiet before scares
EnvironmentIsolated settings

Genre-defining games

TitleContribution
Resident EvilCodified genre
Silent HillPsychological focus
Fatal FrameCamera combat
Clock TowerHelpless protagonist

Action horror evolution

ShiftExample
More combatResident Evil 4
Over-shoulderNew camera standard
ResourcesMore generous
PaceFaster action

Psychological horror branch

GameApproach
Silent HillInternal horror
AmnesiaPure helplessness
PTDomestic dread

Modern survival horror

| Title | Return to roots | | Resident Evil 7 | First-person scarcity | | Resident Evil 2 Remake | Classic design, modern tech | | Alien: Isolation | Resource tension |

See also