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Classic Games

Resident Evil

Survival horror defined

Resident Evil codified survival horror with fixed camera angles, limited resources, and the Spencer Mansion's interconnected puzzles, creating a genre that terrified millions.

PlayStationsega-saturnpc horroractioncapcom 1996

Overview

The first zombie turns its head. Resident Evil didn’t invent survival horror, but it defined it—fixed cameras creating dread, limited ammunition forcing resource management, and the Spencer Mansion’s locked doors hiding terrors. Shinji Mikami’s direction established conventions that horror games would follow for decades.

Fast facts

  • Developer: Capcom.
  • Director: Shinji Mikami.
  • Setting: Spencer Mansion.
  • Genre coined: Survival horror.

Survival horror elements

ElementImplementation
Limited ammoResource scarcity
Save systemInk ribbons
Health managementHerbs, sprays
Inventory limitsItem boxes

Camera system

TechniqueEffect
Fixed anglesDirector control
Pre-rendered backgroundsVisual quality
Tank controlsMovement consistency
Off-screen threatsAudio tension

Spencer Mansion

DesignPurpose
InterconnectedBacktracking
Locked doorsKey hunting
PuzzlesEnvironmental
Safe roomsSave points

Characters

CharacterRole
Chris RedfieldSTARS member
Jill ValentineSTARS member
Barry BurtonSupport
Albert WeskerCaptain

Enemy design

TypeThreat
ZombiesSlow, persistent
HuntersFast, deadly
CerberusDog attacks
TyrantBoss

Series growth

TitleYear
Resident Evil1996
Resident Evil 21998
Resident Evil 31999
Code: Veronica2000

See also