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Tag Genres

4X Strategy

Explore, expand, exploit, exterminate

The strategy genre defined by four key activities: explore the map, expand your territory, exploit resources, and exterminate opponents—epitomised by Civilization.

cross-platform strategyturn-basedcivilizationgenre 1991–present

Overview

4X strategy games are defined by four core activities: eXplore unknown territory, eXpand your civilisation, eXploit resources, and eXterminate opponents. Coined to describe Civilization (1991) and its kin, the genre emphasises empire-building over tactical combat.

Fast Facts

  • Term coined: 1993 (Alan Emrich, Computer Gaming World)
  • Defining game: Civilization (1991)
  • Designer: Sid Meier
  • Subgenres: Historical, space, fantasy

The Four X’s

ActivityImplementation
eXploreReveal map, discover resources
eXpandFound cities, claim territory
eXploitDevelop resources, build improvements
eXterminateMilitary conquest (optional)

Key Games

GameYearSetting
Civilization1991Human history
Master of Orion1993Space
Colonization1994New World
Alpha Centauri1999Alien planet
Galactic Civilizations2003Space

Design Characteristics

ElementPurpose
Long play sessions”One more turn”
Multiple victory conditionsDifferent strategies
Tech treesProgression systems
DiplomacyNon-military options

Legacy

4X games proved strategy gaming could be accessible while maintaining depth. The “one more turn” phenomenon they create—players continuing far beyond intended play sessions—demonstrates their compelling design.

See Also