4X Strategy
Explore, expand, exploit, exterminate
The strategy genre defined by four key activities: explore the map, expand your territory, exploit resources, and exterminate opponents—epitomised by Civilization.
Overview
4X strategy games are defined by four core activities: eXplore unknown territory, eXpand your civilisation, eXploit resources, and eXterminate opponents. Coined to describe Civilization (1991) and its kin, the genre emphasises empire-building over tactical combat.
Fast Facts
- Term coined: 1993 (Alan Emrich, Computer Gaming World)
- Defining game: Civilization (1991)
- Designer: Sid Meier
- Subgenres: Historical, space, fantasy
The Four X’s
| Activity | Implementation |
|---|---|
| eXplore | Reveal map, discover resources |
| eXpand | Found cities, claim territory |
| eXploit | Develop resources, build improvements |
| eXterminate | Military conquest (optional) |
Key Games
| Game | Year | Setting |
|---|---|---|
| Civilization | 1991 | Human history |
| Master of Orion | 1993 | Space |
| Colonization | 1994 | New World |
| Alpha Centauri | 1999 | Alien planet |
| Galactic Civilizations | 2003 | Space |
Design Characteristics
| Element | Purpose |
|---|---|
| Long play sessions | ”One more turn” |
| Multiple victory conditions | Different strategies |
| Tech trees | Progression systems |
| Diplomacy | Non-military options |
Legacy
4X games proved strategy gaming could be accessible while maintaining depth. The “one more turn” phenomenon they create—players continuing far beyond intended play sessions—demonstrates their compelling design.