Overview
Born in arcades, sustained by passion. The FGC emerged from quarters on cabinets and local competition, developing distinct culture separate from broader esports. Players gathered at arcades, then tournaments, building community through shared competition. The grassroots ethos persisted even as events grew—EVO filled arenas while maintaining the energy of arcade grudge matches.
Fast facts
- Origins: Arcade competition (1990s).
- Culture: Grassroots, player-driven.
- Peak event: EVO Championship Series.
- Terminology: Distinct vocabulary.
Cultural characteristics
| Trait | Expression |
|---|
| Grassroots | Player-organised events |
| Hype | Crowd reactions |
| Respect | Skill acknowledgment |
| Trash talk | Mind games accepted |
Tournament structure
| Level | Scale |
|---|
| Locals | Weekly gatherings |
| Regionals | Area championships |
| Majors | National events |
| Supermajors | EVO, CEO, Combo Breaker |
| Term | Meaning |
|---|
| Mixup | Ambiguous offense |
| Frame data | Move properties |
| Footsies | Neutral game spacing |
| Salty | Frustrated from losing |
| Pop off | Victory celebration |
Key games
| Title | Scene status |
|---|
| Street Fighter | Foundation |
| Tekken | Global reach |
| Guilty Gear | Technical depth |
| Mortal Kombat | Mainstream crossover |
Evolution
| Era | Change |
|---|
| Arcade | Local scenes |
| Online | Netplay expansion |
| Streaming | Global viewership |
| Esports integration | Corporate interest |
See also