Overview
3D Realms proved shareware could build empires. From Apogee’s early days through Duke Nukem 3D’s cultural impact, they distributed games directly to players and kept most of the profits. Their success enabled ambitious projects—though Duke Nukem Forever’s 15-year development became gaming’s most notorious cautionary tale.
Fast facts
- Founded: 1987 (as Apogee).
- Founders: Scott Miller, George Broussard.
- Renamed: 3D Realms (1994).
- Known for: Duke Nukem, shareware model.
Apogee era
| Title | Year | Contribution |
|---|
| Kingdom of Kroz | 1987 | Early success |
| Commander Keen | 1990 | id collaboration |
| Duke Nukem | 1991 | Franchise start |
| Rise of the Triad | 1994 | FPS entry |
Duke Nukem 3D
| Achievement | Impact |
|---|
| Interactive environments | Industry standard |
| Personality | FPS characterisation |
| Build engine | Licensed widely |
| Sales | Massive success |
Shareware model
| Approach | Benefit |
|---|
| Episode 1 free | Player acquisition |
| Full game purchase | Direct sales |
| Low overhead | Higher margins |
| BBS distribution | Wide reach |
Duke Nukem Forever saga
| Year | Event |
|---|
| 1997 | Announced |
| 1997-2011 | Development hell |
| 2011 | Finally released (Gearbox) |
| Reception | Disappointing |
Published games
| Title | Developer |
|---|
| Wolfenstein 3D | id Software |
| Doom | id Software (partial) |
| Shadow Warrior | 3D Realms |
| Max Payne | Remedy |
Build engine games
| Title | Year |
|---|
| Duke Nukem 3D | 1996 |
| Shadow Warrior | 1997 |
| Blood | 1997 |
See also