Skip to content
Companies & Studios

Apogee Software

Shareware pioneers

The company that invented the modern shareware model, giving away the first episode free to sell the rest - launching Commander Keen, Duke Nukem, and publishing Wolfenstein 3D.

cross-platform sharewarepublishingdospioneering 1987–present

Overview

Apogee Software was the company that invented the episodic shareware model, proving that giving away Episode 1 for free would drive sales of Episodes 2 and 3. Founded by Scott Miller in 1987, Apogee published some of the most important PC games of the early 1990s including Commander Keen, Duke Nukem, and—as publisher—Wolfenstein 3D. Their model changed how games were distributed.

Fast Facts

  • Founded: 1987
  • Founder: Scott Miller
  • Location: Texas, USA
  • Innovation: “Apogee Model” shareware
  • Later became: 3D Realms
  • Key titles: Keen, Duke, Wolfenstein (publisher)

The Apogee Model

The revolutionary approach:

EpisodeDistributionPrice
Episode 1Free - copy everywhere$0
Episodes 2-3Order direct$30-40

This was marketing genius - free distribution of the hook, payment for the rest.

Why It Worked

FactorEffect
Zero cost trialEveryone could try
BBS distributionViral spread
Quality requiredEpisode 1 had to be good
Direct salesHigh margin

Major Titles

GameDeveloperYear
Commander Keenid Software1990
Duke NukemApogee1991
Wolfenstein 3Did Software1992
Rise of the TriadApogee1994

Relationship with id Software

Apogee published id’s early games:

  • Commander Keen (published)
  • Wolfenstein 3D (published)
  • Helped id establish themselves
  • id later self-published Doom

Business Success

At peak:

  • Millions in revenue
  • Hundreds of thousands of registrations
  • Proved shareware viable
  • Inspired entire industry

Evolution to 3D Realms

In 1996:

  • Renamed to 3D Realms
  • Duke Nukem 3D released
  • Shift to full commercial
  • Shareware era ending

Legacy

Apogee proved that free could drive paid. Their model directly influenced modern freemium, demos, and “first episode free” strategies. Scott Miller’s insight—that generous free content creates paying customers—remains valid today.

See Also