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Companies & Studios

Criterion Games

Burnout's architects

Criterion Games pioneered spectacular crash physics with Burnout before taking over Need for Speed, demonstrating technical innovation in arcade racing.

playstation-2xboxpc developerracingbritish 1996–present

Overview

Crashes as content. Criterion made destruction beautiful with Burnout’s slow-motion wreckage and Crash mode challenges. Their RenderWare engine powered countless games across the industry. EA acquired them, eventually transitioning the team to Need for Speed—a logical fit for their high-speed expertise.

Fast facts

  • Founded: 1996.
  • Location: Guildford, England.
  • Parent: Electronic Arts (acquired 2004).
  • Key tech: RenderWare engine.

Burnout series

TitleYearInnovation
Burnout2001Near-miss boost
Burnout 22002Crash mode
Burnout 32004Takedowns
Burnout Paradise2008Open world

RenderWare impact

UserApplication
RockstarGTA series
EA SportsMultiple titles
Third partiesWidespread licensing

Need for Speed era

TitleYear
NFS: Hot Pursuit2010
NFS: Most Wanted2012
Ongoing supportVarious titles

Design philosophy

PrincipleImplementation
Speed sensationBlur effects, FOV
Reward aggressionBoost from danger
Destruction detailDeformation physics
Accessible skillEasy to play, hard to master

See also