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Companies & Studios

Epic MegaGames

From shareware to Unreal

Tim Sweeney's company that started with shareware games like ZZT and Jazz Jackrabbit, evolved into Epic Games, and created Unreal Engine - one of gaming's biggest success stories.

cross-platform sharewareunrealenginepublishing 1991–present

Overview

Epic MegaGames (now Epic Games) began as Tim Sweeney’s shareware company in 1991, publishing games like ZZT and Jazz Jackrabbit. The company evolved from shareware publisher to engine licensor with Unreal, eventually becoming one of gaming’s largest companies through Unreal Engine licensing and Fortnite. It’s the ultimate shareware-to-AAA success story.

Fast Facts

  • Founded: 1991
  • Founder: Tim Sweeney
  • Location: Maryland → North Carolina
  • Original model: Shareware
  • Evolution: Engine licensing
  • Current: AAA publisher, engine provider

The Shareware Era

Early Epic titles:

GameYearType
ZZT1991Adventure/creator
Jill of the Jungle1992Platformer
Epic Pinball1993Pinball
Jazz Jackrabbit1994Platformer
One Must Fall: 20971994Fighting

ZZT’s Significance

Sweeney’s first game was special:

AspectDetails
Game creatorBuilt-in level editor
CommunityThousands of user levels
LearningTaught Sweeney about tools
PhilosophyUser creation = engagement

This philosophy would influence Unreal and Fortnite.

The Unreal Transition

YearMilestone
1998Unreal released
1999Unreal Tournament
1998+Unreal Engine licensing begins

Engine Licensing Model

The new business:

  • License Unreal Engine to other developers
  • Royalty-based revenue
  • Tools as product
  • Platform strategy

From MegaGames to Games

Name evolution:

EraName
1991-1999Epic MegaGames
1999+Epic Games
2017+Fortnite-era Epic

Modern Epic

Today’s company:

  • Unreal Engine (industry standard)
  • Fortnite (massive success)
  • Epic Games Store
  • Acquisitions (Psyonix, etc.)

Legacy

Epic’s journey from Tim Sweeney coding ZZT in his parents’ house to running one of gaming’s largest companies encapsulates the shareware dream. The philosophy—give away tools, build community, monetise at scale—proved more durable than anyone imagined.

See Also