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Companies & Studios

Level 9

British interactive fiction pioneers

Level 9 Computing brought sophisticated text adventures to 8-bit machines, cramming Infocom-quality experiences into 48K of RAM.

zx-spectrumC64bbc-microamstrad-cpc developersadventure-gamesbritish-gaming 1981–1991

Overview

The Austin family—brothers Pete and Mike with father Margaret—founded Level 9 to create text adventures that rivalled Infocom on hardware Infocom considered inadequate. Their compression techniques fit sophisticated games into 32K and 48K machines, while their parser understood genuinely complex sentences.

Fast facts

  • Founded: 1981, Berkshire, UK.
  • Speciality: text adventures with advanced compression.
  • Innovations: complex parser, multi-platform simultaneous release.
  • Output: approximately 20 adventure games.

Key games

GameYearNotes
Colossal Adventure1983350-point Colossal Cave port
Snowball1983Original space thriller
Lords of Time1983Time-travel adventure
The Saga of Erik the Viking1984Terry Jones collaboration
Knight Orc1987Multi-character gameplay
Lancelot1988Arthurian epic

Technical achievements

Text compression

Level 9’s A-code compression achieved remarkable results:

  • Full games in 32K or 48K
  • Text compression ratios rivalling or exceeding Infocom
  • Multiple platform support from single source

Parser sophistication

Their parser handled:

  • Full sentence input
  • Multiple commands
  • Pronouns and context
  • Complex preposition phrases

Multi-format releases

Games released simultaneously on:

  • ZX Spectrum (48K/128K)
  • BBC Micro
  • Commodore 64
  • Amstrad CPC
  • Later: 16-bit versions

A-Code system

Pete Austin’s A-code virtual machine:

  • Bytecode interpreted adventure engine
  • Portable across platforms
  • Efficient memory use
  • Supported graphics in later versions

Partnership with Rainbird

Later releases through Rainbird/Telecomsoft brought:

  • Better packaging and presentation
  • Wider distribution
  • Graphics in adventures like Knight Orc

End of an era

Declining adventure game sales led to closure in 1991. The family had created some of Britain’s finest interactive fiction on hardware others dismissed as incapable.

Legacy

Level 9 proved that:

  • Sophisticated adventures could run on cheap hardware
  • British developers could match American quality
  • Good compression solved “impossible” technical challenges

See also