Team17
From Amiga to Worms
Team17 rose from the Amiga demo scene to become one of Britain's most enduring game developers, creating the legendary Worms franchise.
Overview
Formed from the merger of 17-Bit Software and Team 7, Team17 emerged from the Amiga scene with technical excellence and business savvy. Games like Alien Breed and Superfrog established their reputation; Worms (1995) created a franchise that sustains the company decades later.
Fast facts
- Founded: 1990, Wakefield, UK.
- Origins: demo scene and Amiga game development.
- Breakthrough: Worms (1995) became global phenomenon.
- Status: publicly traded, now also a publisher.
Key games
| Game | Year | Platform | Notes |
|---|---|---|---|
| Full Contact | 1991 | Amiga | Early success |
| Alien Breed | 1991 | Amiga | Top-down shooter |
| Project-X | 1992 | Amiga | Technical showcase |
| Superfrog | 1993 | Amiga | Platform mascot attempt |
| Worms | 1995 | Multi | Defining franchise |
| Alien Breed 3D | 1995 | Amiga | FPS on 68000 |
Amiga excellence
Team17 pushed Amiga hardware:
- Project-X: parallax scrolling, massive sprites, quality audio
- Alien Breed 3D: Doom-style gameplay on stock Amiga
- Consistent technical quality across titles
Worms phenomenon
Andy Davidson created Worms and submitted it to a competition Team17 ran:
| Year | Version | Platform | Innovation |
|---|---|---|---|
| 1995 | Worms | Multi | Core gameplay |
| 1997 | Worms 2 | PC | Enhanced weapons, editor |
| 1999 | Worms Armageddon | PC | Definitive 2D version |
| 2003 | Worms 3D | Multi | Third dimension |
Business model evolution
Team17 adapted to industry changes:
- 1990s: Amiga publisher and developer
- 2000s: Multi-platform development
- 2010s: Became publisher for indie games
- 2020s: Public company, diverse portfolio
Games published (selection)
As publisher, Team17 brought many indie hits:
- Overcooked series
- The Escapists
- Blasphemous
- Moving Out
Legacy
Team17 demonstrates longevity through:
- Technical excellence on limited hardware
- One franchise that became evergreen
- Evolution from developer to publisher
- Survival through multiple industry shifts