God Games
Divine simulation
God games place players in positions of supreme power over simulated worlds and populations, from Populous to Black & White.
Overview
God games grant players divine-scale power: shaping terrain, guiding civilisations, performing miracles. Peter Molyneux’s Populous defined the genre—players raised and lowered land to help their followers. Later entries added moral dimensions: benevolent or cruel gods in Black & White, evolution management in Spore. The genre explores what it means to have absolute power.
Fast facts
- Defining title: Populous (1989).
- Creator: Peter Molyneux (Bullfrog Productions).
- Scale: indirect control over populations.
- Powers: terrain manipulation, miracles, guidance.
- Modern scarcity: few recent pure god games.
Core mechanics
What god games share:
- Indirect control: influence rather than command.
- Population management: citizens have agency.
- Terrain modification: reshape the world.
- Miracles/powers: divine intervention abilities.
Key titles
Genre landmarks:
- Populous (1989): terrain manipulation, religious competition.
- Powermonger (1990): military god game.
- Black & White (2001): moral god game with creature training.
- Spore (2008): evolution-scale god game.