Mortal Kombat Controversy
Blood code politics
The 1992-1993 controversy over Mortal Kombat's fatalities that led to congressional hearings and the creation of the ESRB, highlighting the Sega vs Nintendo approaches to violence.
Overview
The Mortal Kombat controversy erupted when the arcade fighter’s home conversions sparked debates over violence in games. The contrast between Sega’s uncensored version (with blood code) and Nintendo’s sanitised port became a central exhibit in 1993 congressional hearings that led to the ESRB’s creation.
Fast Facts
- Game: Mortal Kombat (1992)
- Content: Fatalities, blood, gore
- Sega version: Blood code ABACABB
- Nintendo version: Sweat instead of blood
- Result: Congressional hearings, ESRB
The Blood Code
| Platform | Content |
|---|---|
| Arcade | Full blood and fatalities |
| Sega Genesis | Blood code “ABACABB” enabled gore |
| SNES | Grey “sweat,” toned-down fatalities |
The Political Response
| Stage | Event |
|---|---|
| Media coverage | News reports on violent content |
| Congressional attention | Senators take notice |
| Hearings | December 1993 |
| Industry response | ESRB created 1994 |
Nintendo vs Sega
| Company | Approach | Result |
|---|---|---|
| Nintendo | Family-friendly censorship | Looked responsible |
| Sega | Blood code compromise | Better sales |
The controversy highlighted different corporate philosophies toward content.
Legacy
Mortal Kombat became the poster child for video game violence debates. Its controversy directly created the rating system still used today, and “Mortal Kombat” remains shorthand for the question of violent content in games.