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Mortal Kombat Controversy

Blood code politics

The 1992-1993 controversy over Mortal Kombat's fatalities that led to congressional hearings and the creation of the ESRB, highlighting the Sega vs Nintendo approaches to violence.

arcadesega-genesissuper-nintendo violencecontroversymortal-kombatratingscensorship 1992–present

Overview

The Mortal Kombat controversy erupted when the arcade fighter’s home conversions sparked debates over violence in games. The contrast between Sega’s uncensored version (with blood code) and Nintendo’s sanitised port became a central exhibit in 1993 congressional hearings that led to the ESRB’s creation.

Fast Facts

  • Game: Mortal Kombat (1992)
  • Content: Fatalities, blood, gore
  • Sega version: Blood code ABACABB
  • Nintendo version: Sweat instead of blood
  • Result: Congressional hearings, ESRB

The Blood Code

PlatformContent
ArcadeFull blood and fatalities
Sega GenesisBlood code “ABACABB” enabled gore
SNESGrey “sweat,” toned-down fatalities

The Political Response

StageEvent
Media coverageNews reports on violent content
Congressional attentionSenators take notice
HearingsDecember 1993
Industry responseESRB created 1994

Nintendo vs Sega

CompanyApproachResult
NintendoFamily-friendly censorshipLooked responsible
SegaBlood code compromiseBetter sales

The controversy highlighted different corporate philosophies toward content.

Legacy

Mortal Kombat became the poster child for video game violence debates. Its controversy directly created the rating system still used today, and “Mortal Kombat” remains shorthand for the question of violent content in games.

See Also