Edge of Disgrace
Modern C64 masterpiece
Booze Design's Edge of Disgrace proved the C64 demo scene remained vital in 2008, achieving effects that would have seemed impossible in the platform's commercial era.
Overview
Twenty-five years after the C64’s release, Booze Design proved the platform still had secrets to reveal. Edge of Disgrace won X’2008 by doing things the hardware “couldn’t do”—smooth scrolling in multiple directions simultaneously, colour effects beyond documented limits, and visual complexity that challenged modern platforms.
Fast facts
- Group: Booze Design.
- Platform: Commodore 64.
- Released: X 2008.
- Achievement: Pushed 25-year-old hardware further.
Why it matters
Edge of Disgrace demonstrated:
- Hardware documentation isn’t complete truth
- Decades of accumulated knowledge compound
- Old platforms offer new discoveries
- The scene remains creatively vital
Technical achievements
| Effect | Innovation |
|---|---|
| DYCP scrolling | Multiple smooth scroll directions |
| FLI graphics | Extended colour capabilities |
| Music | Modern SID techniques |
| Flow | Coherent artistic vision |
Scene continuity
The demo proved that C64 scene activity wasn’t nostalgia—it was ongoing technical and artistic exploration using tools refined over decades.