RetroArch
The emulator frontend
The unified frontend that brings dozens of emulator cores under one interface, standardising controls, shaders, and features across platforms.
Overview
RetroArch is a frontend for emulators that uses the libretro API to provide a unified interface for dozens of โcoresโ - each core being an emulator for a specific system. Rather than managing separate emulators with different interfaces, RetroArch offers consistent controls, shader support, netplay, and features across everything from Atari 2600 to PlayStation.
Fast Facts
- Project: Libretro/RetroArch
- First release: 2010
- Platforms: Everything (Windows, Linux, macOS, Android, iOS, consoles, etc.)
- Cores: 100+
- Philosophy: One interface, many emulators
The Libretro Concept
How it works:
| Component | Role |
|---|---|
| RetroArch | Frontend (UI, input, output) |
| Libretro API | Standard interface |
| Cores | Individual emulators |
Cores handle emulation; RetroArch handles everything else.
Key Features
What RetroArch provides:
- Unified input - Configure once, use everywhere
- Shaders - CRT filters, scanlines, etc.
- Netplay - Online multiplayer for retro games
- Achievements - RetroAchievements integration
- Save states - Consistent across cores
- Recording - Built-in capture
Popular Cores
| Core | System | Notes |
|---|---|---|
| bsnes | SNES | Cycle-accurate |
| Mesen | NES | Highly accurate |
| Beetle PSX | PlayStation | Good accuracy |
| Genesis Plus GX | Mega Drive | Excellent |
| VICE | C64 | Full-featured |
| PUAE | Amiga | UAE-based |
Platform Support
RetroArch runs on:
- Windows, Linux, macOS
- Android, iOS
- PlayStation Vita, PSP
- Nintendo Switch (homebrew)
- Raspberry Pi
- Xbox (UWP)
- Web browsers
Shader Pipeline
Advanced video processing:
- CRT emulation (curvature, phosphors)
- Scanlines
- NTSC signal emulation
- Upscaling filters
- Custom shader development
Criticism and Trade-offs
| Pro | Con |
|---|---|
| Unified interface | Complex setup |
| Feature-rich | Overhead |
| Cross-platform | Core quality varies |
| Active development | Frequent changes |