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Classic Games

Balloon Fight

Aerial combat

Balloon Fight pitted players against balloon-wearing enemies in floaty aerial combat, featuring physics-based movement that clearly inspired by Joust but added its own Nintendo charm.

NESarcade actionarcadenintendo 1984

Overview

Flap to fly. Pop their balloons. Balloon Fight adapted Joustโ€™s flying combat into a charming Nintendo package. Players floated through single-screen arenas, bouncing off platforms and ceiling while attacking enemies from above. The floaty physics and bonus stages created a distinctly Nintendo feel despite the obvious inspiration.

Fast facts

  • Developer: Nintendo R&D1.
  • Programmer: Satoru Iwata.
  • Inspiration: Joust (Williams).
  • Players: One or two simultaneous.

Gameplay mechanics

ActionFunction
A buttonFlap to gain altitude
B buttonAlso flap (rapid press)
DirectionHorizontal movement
AttackHit enemies from above

Balloon system

StateEffect
Two balloonsFull flight capability
One balloonReduced lift
No balloonsDeath
Pop enemy balloonEnemy parachutes down

Enemies

EnemyBehaviour
Balloon enemiesFloat and pursue
Parachuting enemiesMust finish off
Respawning enemiesReturn from pipes
FishGrabs from water below

Stage hazards

HazardThreat
WaterFish pulls you under
BumpersElectric sparks
PipesEnemy respawn points
Ceiling/floorBounce off

Balloon Trip mode

FeatureDetail
Side-scrollingEndless mode
ObstaclesElectric sparks
BalloonsCollect for points
GoalDistance survival

Iwata connection

FactSignificance
ProgrammerEarly Satoru Iwata work
At HALNintendo partnership
CareerLater became Nintendo president

vs Joust comparison

AspectBalloon FightJoust
FlightBalloonsFlapping bird
AttackPop balloonsLance
ToneCuteMedieval
FeelFloatyWeighty

See also