Overview
Enter the maze. The robots hunt you. Berzerk dropped players into procedurally generated robot factories, fighting for survival against mechanical enemies and the deadly walls themselves. The game spoke—“Intruder alert! Intruder alert!”—making it one of the first arcade games with synthesised speech.
Fast facts
- Developer: Stern Electronics.
- Designer: Alan McNeil.
- Innovation: Voice synthesis chip.
- Infamous: Evil Otto cannot be killed.
Gameplay elements
| Element | Function |
|---|
| Humanoid | Player character |
| Robots | Enemies to shoot |
| Electrified walls | Instant death on touch |
| Evil Otto | Invincible pursuer |
Speech synthesis
| Phrase | Trigger |
|---|
| ”Intruder alert!” | Game start |
| ”The humanoid must not escape!” | Player lingers |
| ”Chicken, fight like a robot!” | Player flees |
| ”Got the humanoid!” | Player death |
Evil Otto
| Trait | Description |
|---|
| Appearance | Bouncing smiley face |
| Behaviour | Appears if player delays |
| Invincibility | Cannot be destroyed |
| Purpose | Prevents camping |
Technical details
| Feature | Implementation |
|---|
| Votrax SC-01 | Speech synthesis chip |
| Procedural mazes | Random generation |
| Eight-way firing | Directional combat |
| Collision detection | Wall and robot contact |
Cultural legacy
| Aspect | Detail |
|---|
| Arcade deaths | Linked to two player deaths (heart attacks) |
| Speech in games | Pioneered talking games |
| Difficulty | Notoriously challenging |
| Sequel | Frenzy (1982) |
See also