Overview
No jumping allowed. Bionic Commando removed platforming’s most fundamental action and replaced it with a bionic grappling arm. Players swung across gaps, pulled themselves up ledges, and attacked enemies with their extending limb. The NES version added RPG elements and an infamous confrontation with a revived dictator.
Fast facts
- Developer: Capcom.
- Innovation: Grappling replaces jumping.
- NES title: “Hitler no Fukkatsu” (Japan).
- Censorship: Nazi imagery removed in West.
Bionic arm mechanics
| Action | Function |
|---|
| Extend | Grapple to surfaces |
| Swing | Cross gaps |
| Climb | Pull up to platforms |
| Attack | Strike enemies |
No jumping
| Design choice | Effect |
|---|
| Forced innovation | New movement system |
| Learning curve | Must master grappling |
| Level design | Built around swinging |
| Distinctive feel | Unlike any other platformer |
NES version structure
| Element | Implementation |
|---|
| Overworld map | Choose mission order |
| Neutral zones | No combat, gather intel |
| Action stages | Combat missions |
| Communication | Radio conversations |
Weapons and items
| Item | Function |
|---|
| Default gun | Basic attack |
| Wide cannon | Spread shot |
| Rocket launcher | Heavy damage |
| Communicator | Intercept messages |
Controversial content
| Region | Content |
|---|
| Japan | Nazi imagery, Hitler |
| West | ”Badds” faction, Master-D |
| Final boss | Graphic destruction |
Level design
| Challenge | Solution |
|---|
| Gaps | Swing across |
| Heights | Grapple up |
| Enemies | Arm attack or shoot |
| Bosses | Pattern recognition |
Legacy
| Impact | Area |
|---|
| Grappling games | Mechanic inspiration |
| Rearmed | 2008 remake |
| Sequel | 2009 continuation |
See also