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Classic Games

Bomb Jack

Platform precision

Bomb Jack combined precise platforming with strategic bomb collection, challenging players to defuse explosives across famous world landmarks.

arcadeC64zx-spectrumamstrad-cpc platformerarcadetehkan 1984

Overview

Bomb Jack leaped across single-screen stages collecting bombs before they exploded. The twist: collecting lit bombs in sequence multiplied your score. This simple risk/reward system, combined with tight controls and colourful graphics, made Bomb Jack an arcade and home computer favourite.

Fast facts

  • Developer: Tehkan (later Tecmo).
  • Release: 1984.
  • Screens: Famous landmarks.
  • Mechanic: Sequential bomb collection.

Core mechanics

ActionFunction
JumpReach platforms
GlideControl descent
CollectGrab bombs
SequenceMultiplier bonus

The scoring system

CollectionPoints
Unlit bombBase points
Lit bombBonus points
Sequential litMultiplier chain
All sequentialMaximum bonus

This encouraged risky play for high scores.

Stage backgrounds

Famous locations:

  • Egyptian pyramids
  • Greek Parthenon
  • German castle
  • Hollywood sign
  • More landmarks

Enemy types

EnemyPattern
BirdsHorizontal movement
OrbsChase player
MummiesWalking hazards
UFOsErratic flight

Power-ups

ItemEffect
PExtra points
BBonus life
EExtra bomb
SFreezes enemies

Control feel

FeatureQuality
JumpResponsive, high
GlidePrecise air control
MomentumControllable descent

The floaty jump was distinctive and satisfying.

Home versions

PlatformQuality
C64Excellent, Elite conversion
SpectrumGood adaptation
Amstrad CPCSolid port
NESLater release

Sequels

TitleYear
Bomb Jack II1986
Mighty Bomb Jack1986
Bomb Jack Twin1993

Legacy

Bomb Jack influenced:

  • Single-screen platformers
  • Score-chasing design
  • Risk/reward collection
  • Home computer conversions

See also