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Classic Games

Breakout

The brick-breaking classic

Atari's influential 1976 arcade game that spawned an entire genre and was famously prototyped by Steve Wozniak.

arcadeatari-2600cross-platform arcadeataripaddlebrick-breaker 1976

Overview

Breakout was Atari’s 1976 arcade hit that challenged players to destroy rows of coloured bricks by bouncing a ball off a paddle. Designed by Nolan Bushnell and Steve Bristow, and famously prototyped by Steve Wozniak (with Steve Jobs taking credit), Breakout became one of the most cloned games in history.

The game spawned an entire genre of “brick breakers” that continues today.

Fast Facts

  • Developer: Atari
  • Designer: Nolan Bushnell, Steve Bristow
  • Prototype: Steve Wozniak (4 days)
  • Released: 1976 (arcade)
  • Control: Paddle controller
  • Legacy: Created brick-breaker genre

Gameplay

Simple concept, compelling execution:

  • Ball bounces off paddle
  • Breaks bricks on contact
  • Missing the ball loses a life
  • Clear all bricks to advance
  • Speed increases over time

The paddle’s analogue control provided precision impossible with joysticks.

The Wozniak Story

The famous development tale:

  1. Jobs approached Wozniak with design
  2. Wozniak built it in 4 days
  3. Used remarkably few chips (efficient design)
  4. Jobs received bonus for chip reduction
  5. Jobs kept most of the bonus from Wozniak

The incident strained their friendship but didn’t prevent Apple’s founding months later.

Hardware Innovation

Breakout used no processor - entirely TTL logic:

  • Custom circuits for ball physics
  • Analogue paddle input
  • Colour through overlay (like Pong)
  • Efficient design = higher profit margin

This pre-microprocessor era required hardware thinking.

Influence

Breakout influenced generations:

GameYearInnovation
Super Breakout1978Multiple balls
Arkanoid1986Power-ups, enemies
DX-Ball1996PC revival
Brick Breaker2000sMobile standard

Every phone has had a Breakout clone.

See Also