Overview
Throw boxes. Throw your friend. Chip ‘n Dale: Rescue Rangers turned cooperative play into controlled chaos as two players grabbed, threw, and occasionally launched each other through inventive stages. Capcom’s Disney expertise shone through tight controls, charming presentation, and level design that rewarded teamwork—or enabled friendly sabotage.
Fast facts
- Developer: Capcom.
- Players: One or two simultaneous.
- Source: Disney TV series.
- Mechanic: Pick up and throw.
Cooperative mechanics
| Action | Use |
|---|
| Pick up boxes | Throw at enemies |
| Pick up partner | Throw them forward |
| Duck | Hide in boxes |
| Stack | Reach higher areas |
Throwable objects
| Object | Effect |
|---|
| Boxes | Projectile weapon |
| Apples | Bouncing projectile |
| Balls | Various effects |
| Partner | Forward throw |
Stage themes
| Level | Setting |
|---|
| Kitchen | Giant household items |
| Tree | Forest environment |
| Restaurant | Food service |
| Factory | Industrial |
| Fat Cat’s Casino | Final area |
Two-player dynamics
| Cooperation | Competition |
|---|
| Throw to platforms | Steal health items |
| Rescue from danger | Throw into enemies |
| Combined attacks | Race for pickups |
Boss battles
| Boss | Strategy |
|---|
| Various enemies | Pattern recognition |
| Fat Cat | Final confrontation |
| Throwables | Primary weapon |
| Element | Standard |
|---|
| Controls | Responsive |
| Graphics | Colourful, detailed |
| Music | Catchy themes |
| Level design | Thoughtful |
Sequel
| Title | Year |
|---|
| Chip ‘n Dale 2 | 1993 |
| Improvements | Refined mechanics |
See also