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Classic Games

Deus Ex

Player choice perfected

Deus Ex merged first-person action with deep RPG systems and conspiracy narrative, offering unprecedented player freedom in how to approach every situation.

pcplaystation-2 fpsrpgion-storm 2000

Overview

Every lock can be picked, hacked, or blown open. Every guard can be killed, avoided, or talked past. Deus Ex didn’t just offer player choice—it built entire systems around enabling it. Warren Spector’s conspiracy thriller let players become the agent they wanted, whether stealthy ghost, combat specialist, or silver-tongued diplomat.

Fast facts

  • Developer: Ion Storm Austin.
  • Director: Warren Spector.
  • Protagonist: JC Denton.
  • Innovation: True player agency.

Approach freedom

MethodTools
CombatWeapons, explosives
StealthCloaking, silent movement
HackingComputer access
SocialDialogue, bribery

Augmentation system

CategoryExamples
CombatTargeting, strength
StealthCloaking, silent running
DefenceRegeneration, EMP shield
UtilityHacking, swimming

Skill system

SkillApplication
WeaponsAccuracy, handling
ElectronicsBypass security
LockpickingAccess locked areas
MedicineHealing efficiency

Narrative depth

ElementImplementation
ConspiraciesIlluminati, MJ12, etc.
Player choiceFaction alignment
Multiple endingsPhilosophy reflected
World buildingRich backstory

Level design philosophy

PrincipleResult
Multiple pathsNo single solution
Reward explorationHidden areas
Player expressionYour approach matters
ConsequenceChoices remembered

Critical reception

AspectRecognition
Game of the YearMultiple outlets
Genre influenceImmersive sim standard
Writing qualityPraised narrative
Replay valueDifferent builds

See also