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Classic Games

Dune II: The Building of a Dynasty

RTS genesis

Dune II invented the real-time strategy template—harvesting resources, building bases, training units—that Command & Conquer and every subsequent RTS would follow.

pcAmigasega-mega-drive strategyrtslicensed 1992

Overview

The game that built a genre. Before Dune II, real-time strategy didn’t exist as we know it. Westwood Studios combined resource harvesting, base construction, and unit production into a template so effective that every RTS for the next two decades followed it. The spice must flow—and harvesters, refineries, and tank rushes became gaming vocabulary overnight.

Fast facts

  • Developer: Westwood Studios.
  • Year: 1992.
  • License: Frank Herbert’s Dune.
  • Innovation: RTS template.

Genre innovations

ElementEstablishment
Resource harvestingSpice collection
Base buildingConstruction yard
Unit productionBarracks, factories
Tech treesBuilding prerequisites

House factions

HouseCharacteristics
AtreidesBalanced, sonic tanks
HarkonnenHeavy armour
OrdosSpeed, stealth

Interface design

FeatureImpact
Sidebar menuProduction interface
MinimapBattlefield overview
Unit selectionClick to command
Fog of warExploration requirement

Arrakis setting

ElementFunction
Desert terrainMovement penalties
SandwormsEnvironmental hazard
Spice fieldsResource nodes
Rock formationsBase locations

Legacy

InfluenceSuccessor
WestwoodCommand & Conquer
BlizzardWarcraft
EnsembleAge of Empires
Genre standardTwo decades

See also