Overview
Before Dune II, strategy games were turn-based. Westwood’s adaptation of Frank Herbert’s universe created something new—real-time strategy where decisions happened continuously, bases grew organically, and spice harvesting funded armies. Nearly every RTS that followed borrowed from its template.
Fast facts
- Developer: Westwood Studios.
- Source: Frank Herbert’s Dune.
- Full title: Dune II: The Building of a Dynasty.
- Innovation: RTS genre creation.
Genre foundations
| Element | Establishment |
|---|
| Base building | Construct structures |
| Resource gathering | Harvest spice |
| Tech trees | Unlock through buildings |
| Unit production | Queue and deploy |
| Fog of war | Limited visibility |
House factions
| House | Characteristic |
|---|
| Atreides | Balanced, honourable |
| Harkonnen | Heavy, brutal |
| Ordos | Fast, devious |
Spice mechanics
| System | Function |
|---|
| Spice fields | Resource location |
| Harvesters | Collection |
| Refineries | Processing |
| Silos | Storage capacity |
Building system
| Structure | Purpose |
|---|
| Construction Yard | Building production |
| Refinery | Spice processing |
| Barracks | Infantry |
| Factory | Vehicles |
| Starport | Advanced units |
Interface innovation
| Feature | Adoption |
|---|
| Sidebar UI | Genre standard |
| Minimap | Tactical overview |
| Unit selection | Click-based |
| Build queue | Production management |
Direct influence
| Successor | Debt |
|---|
| Command & Conquer | Direct evolution |
| Warcraft | Many concepts |
| StarCraft | Genre continuation |
| Age of Empires | Resource model |
See also