Overview
Sixty frames per second, no compromises. F-Zero X stripped textures to the bone and rendered simple geometry to maintain buttery-smooth racing at impossible speeds. The trade-off was worth it. Thirty vehicles jostled for position on twisting tracks with no barriers. Attack moves let racers destroy opponents. The sense of velocity remained unmatched for years.
Fast facts
- Developer: Nintendo EAD.
- Designer: Takaya Imamura.
- Year: 1998.
- Platform: Nintendo 64.
Technical choices
| Decision | Benefit |
|---|
| Low-poly models | 30 racers |
| Minimal textures | 60fps stable |
| Simple tracks | Long draw distance |
| No pop-in | Smooth experience |
Racing mechanics
| Feature | Function |
|---|
| Boost | Consumes energy |
| Side attack | Ram opponents |
| Spin attack | 360° strike |
| Dive/pull | Track navigation |
Machine variety
| Machine | Characteristics |
|---|
| Blue Falcon | Balanced |
| White Cat | High grip |
| Fire Stingray | High speed |
| Wild Goose | High boost |
Cups and modes
| Mode | Content |
|---|
| Grand Prix | Cup tournaments |
| Death Race | Destroy all opponents |
| Time Attack | Solo records |
| Versus | Split-screen |
See also