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Classic Games

Fantasy Zone

Cute-em-up shooter

Fantasy Zone combined side-scrolling shooting with a shop system and pastel aesthetics, pioneering the 'cute-em-up' subgenre with its colourful, whimsical approach to the shooter formula.

arcadesega-master-systemNESpc-engine shootercute-em-upsega 1986

Overview

Not all shooters need to be dark. Fantasy Zone sent the sentient spaceship Opa-Opa through candy-coloured worlds, destroying enemy bases and shopping for weapon upgrades. The bright palette and whimsical enemies created a shooter anyone could enjoy, establishing the โ€œcute-em-upโ€ aesthetic that would influence countless Japanese games.

Fast facts

  • Developer: Sega.
  • Protagonist: Opa-Opa (spaceship).
  • Innovation: Shop system in shooters.
  • Aesthetic: Pastel cute-em-up.

Gameplay mechanics

ElementFunction
Free scrollingMove in any direction
Base destructionPrimary objective
CoinsCurrency from enemies
ShopWeapon purchases

Shop system

CategoryItems
EnginesSpeed upgrades
WeaponsMain gun types
BombsSpecial attacks
TemporaryLimited-use power-ups

Weapon types

WeaponEffect
Twin ShotDual projectiles
Laser BeamPenetrating fire
Wide BeamSpread shot
7-Way ShotMultiple directions

Visual style

ElementCharacteristic
ColoursPastel palette
EnemiesCute designs
BackgroundsCandy landscapes
ToneWhimsical

Series entries

TitleYearPlatform
Fantasy Zone1986Arcade
Fantasy Zone II1987Master System
Super Fantasy Zone1992Mega Drive

Cute-em-up influence

GameConnection
ParodiusKonamiโ€™s cute shooter
CottonWitch-themed cute-em-up
TwinbeeBell-collecting predecessor

See also