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Classic Games

Flashback

The CD-ROM game on cartridge

Flashback delivered cinematic rotoscoped animation, a complex sci-fi narrative, and demanding platforming that made it feel like a Hollywood production.

Amigasega-mega-driveSNESpc cinematicplatformeradventure 1992

Overview

Where Another World was minimalist, Flashback was maximalist. Delphine Software’s 1992 follow-up combined rotoscoped animation with a complex conspiracy narrative, multiple locations, and gun combat. The Mega Drive version particularly impressed—players couldn’t believe such fluid animation came from a cartridge.

Fast facts

  • Developer: Delphine Software.
  • Director: Paul Cuisset.
  • Animation: rotoscoped motion capture.
  • Sales: over 2 million copies worldwide.

Technical achievements

FeatureImplementation
RotoscopingMotion-captured actor animations
Background detailHand-drawn, atmospheric environments
CutscenesIn-engine cinematics
MemoryMassive for cartridge games

Story

The game’s narrative ambition:

  • Conrad awakens with amnesia
  • Discovers conspiracy involving shapeshifting aliens
  • Travels across multiple worlds
  • Recovers memory through holocubes

Gameplay systems

More complex than Another World:

  • Inventory management
  • NPCs and dialogue
  • Multiple weapons and items
  • Currency and shops
  • ID card systems

Locations

WorldSetting
TitanJungle, ruins
New WashingtonFuturistic city
Death TowerGame show combat
EarthAlien homeworld reveal
Morphs’ PlanetFinal confrontation

Animation

The rotoscoping process:

  • Actor performed movements
  • Video frames traced by artists
  • Converted to game sprites
  • Created 24 frames/second illusion

Platform differences

VersionNotable features
AmigaOriginal, benchmark
Mega DriveRemarkably faithful
SNESSlightly different controls
CD versionsAdded voice acting

Critical reception

Contemporary reviews praised:

  • Animation quality
  • Atmospheric presentation
  • Gameplay depth
  • Technical achievement

Legacy

Flashback influenced:

  • Standards for 16-bit action adventures
  • Expectations for animation quality
  • Narrative ambition in platformers
  • Later Delphine productions

Sequel

Fade to Black (1995) attempted 3D translation with mixed results.

See also