Flashback
The CD-ROM game on cartridge
Flashback delivered cinematic rotoscoped animation, a complex sci-fi narrative, and demanding platforming that made it feel like a Hollywood production.
Overview
Where Another World was minimalist, Flashback was maximalist. Delphine Software’s 1992 follow-up combined rotoscoped animation with a complex conspiracy narrative, multiple locations, and gun combat. The Mega Drive version particularly impressed—players couldn’t believe such fluid animation came from a cartridge.
Fast facts
- Developer: Delphine Software.
- Director: Paul Cuisset.
- Animation: rotoscoped motion capture.
- Sales: over 2 million copies worldwide.
Technical achievements
| Feature | Implementation |
|---|---|
| Rotoscoping | Motion-captured actor animations |
| Background detail | Hand-drawn, atmospheric environments |
| Cutscenes | In-engine cinematics |
| Memory | Massive for cartridge games |
Story
The game’s narrative ambition:
- Conrad awakens with amnesia
- Discovers conspiracy involving shapeshifting aliens
- Travels across multiple worlds
- Recovers memory through holocubes
Gameplay systems
More complex than Another World:
- Inventory management
- NPCs and dialogue
- Multiple weapons and items
- Currency and shops
- ID card systems
Locations
| World | Setting |
|---|---|
| Titan | Jungle, ruins |
| New Washington | Futuristic city |
| Death Tower | Game show combat |
| Earth | Alien homeworld reveal |
| Morphs’ Planet | Final confrontation |
Animation
The rotoscoping process:
- Actor performed movements
- Video frames traced by artists
- Converted to game sprites
- Created 24 frames/second illusion
Platform differences
| Version | Notable features |
|---|---|
| Amiga | Original, benchmark |
| Mega Drive | Remarkably faithful |
| SNES | Slightly different controls |
| CD versions | Added voice acting |
Critical reception
Contemporary reviews praised:
- Animation quality
- Atmospheric presentation
- Gameplay depth
- Technical achievement
Legacy
Flashback influenced:
- Standards for 16-bit action adventures
- Expectations for animation quality
- Narrative ambition in platformers
- Later Delphine productions
Sequel
Fade to Black (1995) attempted 3D translation with mixed results.