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Classic Games

Hang-On

Arcade motorcycle racing

Hang-On pioneered the full-body arcade experience with its motorcycle cabinet, letting players lean into turns while racing through scenic courses at impossible speeds.

arcadesega-master-systemsega-mega-drive racingarcadesega 1985

Overview

Before OutRun, there was Hang-On. Yu Suzuki’s motorcycle racer introduced Sega’s Super Scaler technology and the concept of arcade games as physical experiences. Players sat on a replica motorcycle, leaning left and right to steer through courses. The combination of speed, spectacle, and physical engagement established Sega’s arcade dominance.

Fast facts

  • Developer: Sega AM2.
  • Designer: Yu Suzuki.
  • Cabinet: Sit-on motorcycle replica.
  • Technology: First Super Scaler game.

Cabinet design

FeatureImplementation
Full motorcycleSit-on cabinet
Lean steeringPhysical body movement
ThrottleTwist grip
BrakesHandlebar levers

Super Scaler debut

InnovationAchievement
Sprite scalingHardware-accelerated zoom
Speed illusionUnprecedented sense of velocity
Road renderingSmooth perspective

Gameplay structure

ElementDesign
Time limitCheckpoint extension
OpponentsAI racers to pass
ObstaclesRoadside hazards
GoalReach finish within time

Course design

StageEnvironment
OpeningCoastal roads
MiddleMountain passes
FinalUrban circuits

Series evolution

TitleYearInnovation
Hang-On1985Original
Super Hang-On1987Enhanced graphics, music selection

Home versions

PlatformNotes
Master SystemLaunch title, pack-in
Mega DriveSuper Hang-On port

See also