Skip to content
Classic Games

Kid Icarus

Greek mythology action

Kid Icarus blended vertical platforming with Greek mythology as the angel Pit escaped the Underworld, combining exploration, RPG elements, and punishing difficulty.

NESgame-boy platformeractionnintendo 1986

Overview

Pit rises from the Underworld. Kid Icarus mixed vertical scrolling stages with horizontal fortresses, layering RPG progression over demanding platforming. The angel protagonist earned hearts as currency, purchased items, and grew strongerโ€”if players could survive the brutal early game before upgrades made Pit powerful.

Fast facts

  • Developer: Nintendo R&D1.
  • Director: Yoshio Sakamoto.
  • Engine: Shared with Metroid.
  • Protagonist: Pit.

Level structure

WorldStyle
UnderworldVertical scrolling up
OverworldHorizontal scrolling
SkyworldVertical scrolling up
PalaceFortress/labyrinth

Combat system

WeaponAcquisition
BowStarting weapon
Arrow upgradesStrength increases
Sacred treasuresFinal world power-ups
Protective crystalShield item

Currency and shops

ItemFunction
HeartsCurrency (from enemies)
ShopsBuy items
Black marketHidden merchants
Godโ€™s chamberStrength upgrades

Special items

ItemEffect
Angel feathersSave from pit falls
BottlesStore health
HarpTurn enemies to mallets
PencilMap fortress rooms

Enemies and hazards

EnemyThreat
Eggplant WizardTurns Pit into eggplant
ReaperSummons Reapettes
PlutonSteals items
Grim ReaperWorld boss

Difficulty curve

PhaseChallenge
Early gameVery difficult, weak Pit
Mid gameUpgrades help
Late gamePowerful but demanding

Metroid connection

Shared elementDetail
EngineSame codebase
Password systemSimilar format
DeveloperYoshio Sakamoto
Release timingSame year

See also