Overview
SNK’s crossover became its flagship. King of Fighters gathered characters from Fatal Fury, Art of Fighting, and Ikari Warriors into three-on-three team battles. Annual releases refined the formula while advancing an ongoing storyline. The series developed its own identity—faster, more technical, with a devoted following that sustained SNK through corporate upheaval.
Fast facts
- Developer: SNK.
- First entry: KOF ‘94.
- Format: Annual releases.
- Structure: Three-on-three teams.
Team system
| Mechanic | Function |
|---|
| Three characters | Team selection |
| Order matters | Strategic sequencing |
| Elimination | Last team standing |
| Team synergy | Character combinations |
Crossover rosters
| Origin | Characters |
|---|
| Fatal Fury | Terry, Andy, Joe |
| Art of Fighting | Ryo, Robert, Yuri |
| Ikari Warriors | Ralf, Clark, Leona |
| KOF originals | Kyo, Iori, K’ |
Gameplay evolution
| Era | System |
|---|
| ’94-‘97 | Orochi Saga |
| ’99-‘01 | Striker system |
| ’02-‘03 | Dream Match |
| XIII+ | Modern refinement |
Competitive legacy
| Aspect | Note |
|---|
| Technical depth | High skill ceiling |
| Regional popularity | Latin America, Asia |
| EVO presence | Tournament staple |
| Community | Dedicated following |
See also