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Classic Games

Laser Squad

Foundation of tactical combat

Laser Squad pioneered the turn-based tactical combat genre, laying groundwork for X-COM and modern tactical RPGs.

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Overview

Laser Squad (1988), designed by Julian Gollop, is a turn-based tactical combat game where players command squads in mission-based scenarios. It established many conventions that would later appear in X-COM and influence the entire tactical RPG genre.

Key Mechanics

  • Action Points: Units have limited points for movement and actions
  • Line of sight: Realistic visibility based on facing and obstacles
  • Morale: Units can panic or flee under pressure
  • Equipment: Loadout affects capabilities
  • Two-player mode: Competitive tactical gameplay

Scenarios

The game included varied missions:

  • Rescue operations
  • Base assaults
  • Defensive battles
  • Infiltration missions

Legacy

Julian Gollop would refine these ideas into UFO: Enemy Unknown (X-COM), which became one of the most influential strategy games ever made.

See Also