Laser Squad
Foundation of tactical combat
Laser Squad pioneered the turn-based tactical combat genre, laying groundwork for X-COM and modern tactical RPGs.
Overview
Laser Squad (1988), designed by Julian Gollop, is a turn-based tactical combat game where players command squads in mission-based scenarios. It established many conventions that would later appear in X-COM and influence the entire tactical RPG genre.
Key Mechanics
- Action Points: Units have limited points for movement and actions
- Line of sight: Realistic visibility based on facing and obstacles
- Morale: Units can panic or flee under pressure
- Equipment: Loadout affects capabilities
- Two-player mode: Competitive tactical gameplay
Scenarios
The game included varied missions:
- Rescue operations
- Base assaults
- Defensive battles
- Infiltration missions
Legacy
Julian Gollop would refine these ideas into UFO: Enemy Unknown (X-COM), which became one of the most influential strategy games ever made.