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Classic Games

The Legend of Zelda: Ocarina of Time

3D adventure perfected

Ocarina of Time translated Zelda into 3D with revolutionary Z-targeting, context-sensitive controls, and a time-spanning narrative that set the template for 3D action-adventure games.

N64 action-adventurenintendozelda 1998

Overview

The impossible transition made real. Ocarina of Time took Zeldaโ€™s top-down dungeons and open exploration into three dimensions without losing what made the series special. Z-targeting solved 3D combat. Context-sensitive buttons handled complex interactions simply. The result wasnโ€™t just a good Zelda gameโ€”it redefined what 3D action-adventure could be.

Fast facts

  • Developer: Nintendo EAD.
  • Director: Eiji Aonuma, Yoshiaki Koizumi.
  • Year: 1998.
  • Platform: Nintendo 64.

Technical innovations

FeatureImplementation
Z-targetingLock-on combat
Context buttonsSituational actions
Day/night cycleDynamic world
Ocarina mechanicMusical interaction

Time mechanic

EraLink ageWorld state
Child10 years oldPeaceful
Adult17 years oldCorrupted
SwitchingTemple of TimePuzzle element

Dungeon design

DungeonMechanic
Forest TempleTwisted corridors
Water TempleLevel manipulation
Spirit TempleTime cooperation
Shadow TempleIllusion navigation

Critical reception

AchievementNote
Metacritic99/100
Sales7.6 million
AwardsMultiple GOTY
LegacyTemplate for genre

See also