Mario Tennis
Camelot's court
Camelot Software's Mario Tennis combined accessible controls with surprising depth, creating Nintendo's premier sports franchise outside of Mario Kart.
Overview
Mario Tennis for N64 proved that Mario sports games could be more than party diversions. Camelot Software Planning—who had created Shining Force—brought RPG-like depth to character stats and shot types while keeping controls immediately accessible. The game launched Waluigi into the Mario universe and established a formula Camelot would refine across multiple sequels.
Fast facts
- Developer: Camelot Software Planning.
- Publisher: Nintendo.
- Platforms: Nintendo 64 (2000), Game Boy Color (2000, with RPG mode).
- Character debut: Waluigi’s first appearance.
- Shot types: topspin, slice, lob, drop shot, power shots.
- Sequels: GameCube, Wii, 3DS, Switch versions.
Accessible depth
Why it worked:
- Simple controls: A and B for shot types.
- Advanced techniques: charge shots, timing bonuses.
- Character variety: different stats and special abilities.
- Court surfaces: affect ball bounce and speed.
Game Boy RPG
The handheld version:
- Story mode: create character, join tennis academy.
- Levelling: improve stats through matches.
- Transfer Pak: move characters to N64 version.
- Cult favourite: deeper than the console game.