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Classic Games

Mario Tennis

Camelot's court

Camelot Software's Mario Tennis combined accessible controls with surprising depth, creating Nintendo's premier sports franchise outside of Mario Kart.

N64game-boy-colorgamecube sportsmultiplayernintendo 2000

Overview

Mario Tennis for N64 proved that Mario sports games could be more than party diversions. Camelot Software Planning—who had created Shining Force—brought RPG-like depth to character stats and shot types while keeping controls immediately accessible. The game launched Waluigi into the Mario universe and established a formula Camelot would refine across multiple sequels.

Fast facts

  • Developer: Camelot Software Planning.
  • Publisher: Nintendo.
  • Platforms: Nintendo 64 (2000), Game Boy Color (2000, with RPG mode).
  • Character debut: Waluigi’s first appearance.
  • Shot types: topspin, slice, lob, drop shot, power shots.
  • Sequels: GameCube, Wii, 3DS, Switch versions.

Accessible depth

Why it worked:

  • Simple controls: A and B for shot types.
  • Advanced techniques: charge shots, timing bonuses.
  • Character variety: different stats and special abilities.
  • Court surfaces: affect ball bounce and speed.

Game Boy RPG

The handheld version:

  • Story mode: create character, join tennis academy.
  • Levelling: improve stats through matches.
  • Transfer Pak: move characters to N64 version.
  • Cult favourite: deeper than the console game.

See also