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Classic Games

Metal Gear Solid

Tactical espionage action

Metal Gear Solid reinvented stealth gaming with cinematic presentation, codec conversations, and fourth-wall-breaking moments that made players feel like action movie protagonists.

PlayStationpc stealthactionkonami 1998

Overview

Hideo Kojima’s vision finally had hardware to match. Metal Gear Solid transformed the MSX stealth games into a cinematic experience, blending long codec conversations, elaborate boss battles, and meta moments that acknowledged the player’s existence. Solid Snake’s infiltration of Shadow Moses became gaming’s definitive stealth-action template.

Fast facts

  • Developer: Konami.
  • Director: Hideo Kojima.
  • Protagonist: Solid Snake.
  • Innovation: Cinematic stealth action.

Stealth mechanics

SystemImplementation
RadarEnemy vision cones
Alert phasesEvasion, caution, clear
HidingLockers, boxes
DistractionsKnocking, magazines

Boss battles

BossGimmick
Revolver OcelotRicochet shots
Psycho MantisController port swap
Sniper WolfSniper duel
Gray FoxSword combat
Metal Gear REXFinal battle

Cinematic presentation

ElementAchievement
Voice actingFull cast
CutscenesMovie-length
Codec callsCharacter development
Camera workCinematic angles

Fourth wall breaking

MomentEffect
Psycho MantisReads memory card
Codec frequencyOn game box
Colonel call”Turn off the game”

Themes

SubjectExploration
Nuclear weaponsProliferation
Genetic destinyNature vs nurture
SoldiersPurpose, trauma
Information controlMemes

Series continuation

TitleYear
Metal Gear Solid 22001
Metal Gear Solid 32004
Metal Gear Solid 42008

See also