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Classic Games

Missile Command

Cold War defence

Missile Command captured nuclear age anxiety in game form, challenging players to defend cities against relentless ICBM attacks using limited anti-missile batteries.

arcadeatari-2600atari-8-bit shooterstrategyarcade-classic 1980

Overview

The missiles fall. You can’t stop them all. Missile Command turned Cold War terror into a game where players defended six cities against nuclear annihilation. The trackball controlled a cursor placing defensive explosions, but the attacks never stopped—eventually, every game ended with cities in ruins.

Fast facts

  • Developer: Atari.
  • Designer: Dave Theurer.
  • Control: Trackball (arcade).
  • Ending: No victory—only delayed defeat.

Gameplay mechanics

ElementFunction
TrackballAim crosshair
Three batteriesFire anti-missiles
ExplosionsCreate defensive clouds
CitiesMust protect six

Threat types

EnemyBehaviour
ICBMFalls straight down
MIRVSplits into multiple warheads
Smart bombEvades explosions
BomberCrosses screen horizontally

Technical features

AspectImplementation
Colour displayRaster graphics
Trackball precisionAnalogue control
Explosion timingStrategic depth
Wave progressionEscalating difficulty

Cultural impact

AspectDetail
ThemeNuclear war anxiety
Designer nightmaresTheurer had nuclear dreams
No happy endingIntentional design choice
Political commentaryCold War reflection

Home conversions

PlatformNotable feature
Atari 2600Joystick adaptation
Atari 8-bitNear-arcade quality
Game BoyPortable version

See also