Overview
Little Mac is tiny. His opponents are giants. Punch-Out!! succeeded not through simulation but pattern recognition—each boxer telegraphed their attacks with distinctive tells. Learn the pattern, counter at the right moment, work your way to Mike Tyson (or Mr. Dream). The transparent protagonist sprite let players see incoming punches clearly.
Fast facts
- Developer: Nintendo R&D3.
- Arcade: 1984.
- NES: 1987 (Mike Tyson’s Punch-Out!!).
- Protagonist: Little Mac.
NES version opponents
| Circuit | Boxers |
|---|
| Minor | Glass Joe, Von Kaiser, Piston Honda |
| Major | Don Flamenco, King Hippo, Great Tiger |
| World | Bald Bull, Soda Popinski, Mr. Sandman |
| Final | Super Macho Man, Mike Tyson/Mr. Dream |
Combat mechanics
| Move | Function |
|---|
| Left jab | Quick face punch |
| Right jab | Quick face punch |
| Body blow | Lower damage, builds stars |
| Star punch | Powerful uppercut |
| Dodge | Left/right evasion |
| Block | Reduce damage |
| Duck | Avoid high attacks |
Pattern recognition
| Element | Design |
|---|
| Tells | Visual cues before attacks |
| Windows | Counter timing opportunities |
| Stars | Earned for perfect counters |
| Learning | Memorise each opponent |
Memorable opponents
| Boxer | Signature |
|---|
| Glass Joe | Easiest opponent, 1-99 record |
| King Hippo | Hit stomach when mouth opens |
| Bald Bull | Bull Charge attack |
| Mike Tyson | One-hit knockdown punches |
Technical innovation
| Feature | Purpose |
|---|
| Transparent Mac | See incoming attacks |
| Large sprites | Expressive opponents |
| Digitised speech | ”Body blow!” |
Series entries
| Title | Year | Platform |
|---|
| Punch-Out!! | 1984 | Arcade |
| Super Punch-Out!! | 1985 | Arcade |
| Mike Tyson’s Punch-Out!! | 1987 | NES |
| Super Punch-Out!! | 1994 | SNES |
| Punch-Out!! | 2009 | Wii |
See also