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Classic Games

Quake

True 3D arrives

Quake brought true 3D graphics and online multiplayer to first-person shooters, establishing the technological and competitive foundations that define the genre today.

pc fpsmultiplayerid-software 1996

Overview

Doom faked 3D. Quake delivered it. id Software’s technical leap enabled rooms above rooms, true vertical aim, and polygonal monsters. But Quake’s greater legacy was multiplayer—QuakeWorld’s netcode made online deathmatch viable, spawning competitive communities, clan culture, and the infrastructure for esports.

Fast facts

  • Developer: id Software.
  • Engine: Quake engine (id Tech 2).
  • Innovation: True 3D, online multiplayer.
  • Composer: Trent Reznor (Nine Inch Nails).

Technical achievements

FeatureSignificance
True 3DPolygonal world
MouselookStandard control
Client-serverNetwork architecture
OpenGL supportHardware acceleration

Multiplayer revolution

InnovationImpact
QuakeWorldLag compensation
Server browserFind games
Clan tagsTeam identity
Tournament playCompetitive scene

Movement mechanics

TechniqueDiscovery
Bunny hoppingSpeed preservation
Rocket jumpingVertical mobility
Strafe jumpingAcceleration

Game modes

ModeRules
DeathmatchFree-for-all
Team DeathmatchTeam scoring
Capture the FlagObjective-based
Clan ArenaRound-based

Modding foundation

ModContribution
Team FortressClass-based combat
QuakeWorldMultiplayer refinement
Custom mapsCommunity content

Engine licensing

GameUse
Half-LifeModified Quake engine
Medal of Honorid Tech derivative
Many othersFoundation technology

Series continuation

TitleYear
Quake1996
Quake II1997
Quake III Arena1999

See also