Skip to content
Classic Games

Rayman

Limbless platforming hero

Rayman introduced Ubisoft's mascot through gorgeous 2D animation and challenging platforming, evolving from solo adventure to cooperative chaos.

PlayStationpcSaturn platformeraction 1995

Overview

Rayman arrived as 3D gaming was ascendant, proving 2D could still captivate. Michel Ancelโ€™s limbless hero navigated beautifully animated worlds with floating hands and feet. The original gameโ€™s difficulty became legendary. Later entries embraced multiplayer mayhem while the Legends and Origins revival reminded players why 2D platforming endures.

Fast facts

  • Creator: Michel Ancel.
  • Developer: Ubisoft Montpellier.
  • Publisher: Ubisoft.
  • Character design: Limbless for animation efficiency.
  • Franchise sales: 26+ million units.

Character design

Limbless practicality:

  • Easier to animate without connected limbs.
  • Distinctive silhouette.
  • Telescoping punches for gameplay.
  • Helicopter hair for gliding.

Original game (1995)

Challenging 2D platformer:

  • Six worlds, 70+ levels.
  • Progressive ability unlocks.
  • Notorious difficulty.
  • Pre-rendered backgrounds.
  • Hand-drawn character animation.

Abilities

PowerFunction
Telescopic fistRanged attack
Helicopter hairGlide and slow descent
GrappleSwing from rings
Super fistCharged punch
RunningSpeed through levels

Series evolution

EraGamesStyle
ClassicRayman 1, 2, 3Solo platformer
3D eraRayman 2 (1999)3D adventure
Raving Rabbids2006-2009Party games, spin-off
RevivalOrigins, Legends2D cooperative

Rayman 2: The Great Escape

3D reinvention (1999):

  • Critically acclaimed.
  • Multiple platform ports.
  • Cinematic presentation.
  • Considered series peak by many.

Raving Rabbids diversion

2006 shift:

  • Mini-game collections.
  • Rabbids became their own franchise.
  • Rayman sidelined.
  • Commercial success, fan disappointment.

Origins and Legends revival

Return to 2D (2011, 2013):

  • UbiArt Framework engine.
  • Hand-drawn animation style.
  • Four-player cooperative.
  • Critical acclaim.
  • Musical levels in Legends.

UbiArt Framework

Engine developed for Rayman:

  • Hand-drawn asset support.
  • Procedural animation.
  • Used in Child of Light, Valiant Hearts.
  • Enabled artistic vision.

Design philosophy

Rayman games emphasise:

  • Visual creativity.
  • Responsive controls.
  • Challenging but fair difficulty.
  • Whimsical tone.
  • Cooperative chaos (later entries).

Michel Ancelโ€™s departure

Creator left Ubisoft (2020):

  • Also created Beyond Good and Evil.
  • Franchise future uncertain.
  • Legacy established regardless.

Cultural position

Rayman as Ubisoft mascot:

  • Less prominent than Mario or Sonic.
  • Respected by platformer enthusiasts.
  • Rabbids overshadowed parent franchise.
  • Origins/Legends considered modern classics.

See also