Overview
Patience over aggression. Samurai Shodown rejected the combo-heavy trend of its era for deliberate, high-damage exchanges. A single well-timed slash could turn a match. The feudal Japanese setting provided visual distinction from Street Fighterโs globe-trotting. SNKโs sprite work captured the weight and danger of blade combat with artistic flair.
Fast facts
- Developer: SNK.
- Year: 1993.
- Platform: Neo Geo.
- Japanese title: Samurai Spirits.
Combat philosophy
| Principle | Implementation |
|---|
| High damage | Few hits to kill |
| Spacing | Distance critical |
| Punishment | Whiff recovery |
| Mind games | Read-based play |
Unique mechanics
| System | Function |
|---|
| Rage Gauge | Damage boost when hurt |
| Weapon loss | Disarming possible |
| POW moves | Devastating finishers |
| Deflects | Weapon parries |
Character roster
| Fighter | Style |
|---|
| Haohmaru | Balanced samurai |
| Nakoruru | Nature warrior |
| Ukyo | Iaido master |
| Galford | Ninja with dog |
| Charlotte | French fencer |
| Earthquake | Giant ninja |
Artistic identity
| Element | Quality |
|---|
| Sprite work | SNK excellence |
| Backgrounds | Feudal Japan |
| Animation | Weapon weight |
| Audio | Traditional instruments |
See also