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Classic Games

Samurai Shodown

Weapon-based precision

Samurai Shodown emphasised single decisive strikes over combo chains, creating a tense, methodical fighting game set in feudal Japan with distinctive SNK artistry.

neo-geoarcadeSNESmega-drive fightingsnkweapons 1993

Overview

Patience over aggression. Samurai Shodown rejected the combo-heavy trend of its era for deliberate, high-damage exchanges. A single well-timed slash could turn a match. The feudal Japanese setting provided visual distinction from Street Fighterโ€™s globe-trotting. SNKโ€™s sprite work captured the weight and danger of blade combat with artistic flair.

Fast facts

  • Developer: SNK.
  • Year: 1993.
  • Platform: Neo Geo.
  • Japanese title: Samurai Spirits.

Combat philosophy

PrincipleImplementation
High damageFew hits to kill
SpacingDistance critical
PunishmentWhiff recovery
Mind gamesRead-based play

Unique mechanics

SystemFunction
Rage GaugeDamage boost when hurt
Weapon lossDisarming possible
POW movesDevastating finishers
DeflectsWeapon parries

Character roster

FighterStyle
HaohmaruBalanced samurai
NakoruruNature warrior
UkyoIaido master
GalfordNinja with dog
CharlotteFrench fencer
EarthquakeGiant ninja

Artistic identity

ElementQuality
Sprite workSNK excellence
BackgroundsFeudal Japan
AnimationWeapon weight
AudioTraditional instruments

See also