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Classic Games

Shadow of the Beast

Parallax perfection

Shadow of the Beast showcased the Amiga's graphical power with unprecedented parallax scrolling and atmospheric visuals, becoming a system-selling technical demonstration.

Amigaatari-stsega-mega-drive actionplatformerpsygnosis 1989

Overview

Shadow of the Beast was designed to sell Amigas. Its thirteen layers of parallax scrolling, ethereal soundtrack by David Whittaker, and alien landscapes made other systems look primitive. That the gameplay was brutally difficult and sometimes unfair mattered less than the technical showcase it provided.

Fast facts

  • Developer: Reflections Interactive.
  • Publisher: Psygnosis.
  • Lead programmer: Martin Edmondson.
  • Artist: Roger Dean (cover), internal team.

Technical showcase

FeatureAchievement
Parallax layers13 simultaneous
Colour palette128+ colours on screen
Scrolling speedSmooth 50fps
Memory1MB required

Visual design

ElementStyle
LandscapesSurreal, alien
EnemiesBiomechanical
ArchitectureGothic fantasy
AtmosphereDark, oppressive

Sound design

David Whittakerโ€™s soundtrack:

  • Sample-based orchestral
  • Atmospheric ambient sections
  • Memorable main theme
  • Technical showcase for Paula chip

Gameplay

AspectDesign
StructureSide-scrolling action
CombatPunch-based
DifficultyExtreme
LengthShort but punishing

Criticism

The visuals overshadowed:

  • Unfair enemy placement
  • Instant deaths
  • Limited continues
  • Cryptic progression

Commercial impact

AchievementDetail
System sellerAmiga sales boost
PackagingDistinctive, premium
MarketingTechnical focus
SequelsTwo follow-ups

The series

TitleYear
Shadow of the Beast1989
Shadow of the Beast II1990
Shadow of the Beast III1992

Platform ports

PlatformQuality
Mega DriveImpressive conversion
TurboGrafx-16Decent port
Atari STReduced colours
Master SystemCut down

Legacy

Shadow of the Beast proved:

  • Amigaโ€™s graphical superiority
  • Visuals could sell systems
  • European development ambition
  • Technical demos have market value

See also