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Classic Games

Sonic the Hedgehog

Gotta go fast

Sonic the Hedgehog established SEGA's mascot and created a new approach to platforming focused on speed and momentum.

mega-drivemulti-platform platformersegamascot

Overview

Sonic the Hedgehog (1991) was SEGA’s answer to Nintendo’s Mario, designed to showcase the Mega Drive’s processing capabilities. Programmed by Yuji Naka and designed by Hirokazu Yasuhara and Naoto Ohshima, the game introduced a new approach to platforming built around speed and momentum.

Design Philosophy

Unlike Mario’s precise, methodical platforming, Sonic emphasised:

  • Momentum physics: Building and maintaining speed
  • Risk/reward: Fast routes require skill and knowledge
  • Spectacle: Loops, springs, and pinball-like mechanics
  • Attitude: Marketing positioned Sonic as the “cool” alternative

Technical Achievement

The game’s signature loop-de-loops required careful sprite rotation and collision detection. The Green Hill Zone became iconic for demonstrating the Mega Drive’s parallax scrolling and colour capabilities.

See Also