Overview
Call and response as spectacle. Space Channel 5 cast players as reporter Ulala, saving hostages by out-dancing alien invaders. The gameplay was pure Simon Says—watch the pattern, repeat it—but the presentation elevated everything. 1960s mod aesthetics, infectious music, and relentless charm made following simple prompts feel like starring in a music video.
Fast facts
- Developer: United Game Artists.
- Director: Tetsuya Mizuguchi.
- Year: 1999 (Japan), 2000 (West).
- Platform: Dreamcast.
Rhythm mechanics
| Input | Type |
|---|
| Directions | Up, down, left, right |
| ”Chu” | Shoot command |
| ”Hey” | Rescue command |
| Timing | Rhythm-based |
Visual style
| Element | Inspiration |
|---|
| Aesthetic | 1960s mod |
| Colours | Bold, saturated |
| Design | Retro-futurism |
| Ulala | Iconic protagonist |
Character design
| Character | Role |
|---|
| Ulala | Player reporter |
| Morolians | Alien invaders |
| Pudding | Rival reporter |
| Michael Jackson | Part 2 cameo |
Mizuguchi’s vision
| Principle | Implementation |
|---|
| Synaesthesia | Music as gameplay |
| Style | Distinctive aesthetic |
| Accessibility | Simple inputs |
| Joy | Celebratory tone |
See also