Overview
“Welcome to the Fantasy Zone. Get ready!” Space Harrier hurled players into a psychedelic world of checkerboard floors, bizarre creatures, and relentless speed. Sega’s Super Scaler technology enabled smooth sprite scaling that created convincing depth. The deluxe cabinet’s hydraulic seat moved with the action, creating one of gaming’s first motion experiences.
Fast facts
- Developer: Sega AM2.
- Designer: Yu Suzuki.
- Technology: Super Scaler sprite scaling.
- Cabinet: Hydraulic motion version available.
Technical innovation
| Feature | Achievement |
|---|
| Sprite scaling | Smooth size transitions |
| 32,000 colours | Vibrant palette |
| 60 fps | Fluid motion |
| Pseudo-3D | Convincing depth |
Gameplay elements
| Element | Function |
|---|
| Flight | Free movement in plane |
| Shooting | Rapid fire forward |
| Dodging | Avoid obstacles/enemies |
| Boss battles | End each stage |
Enemy types
| Enemy | Behaviour |
|---|
| Dragons | Swoop and breathe fire |
| Stone heads | Stationary obstacles |
| Mushrooms | Ground hazards |
| Squilla | Final boss |
Cabinet versions
| Type | Feature |
|---|
| Upright | Standard arcade |
| Sit-down | Enclosed cockpit |
| Deluxe | Hydraulic motion seat |
Home conversions
| Platform | Quality |
|---|
| Master System | Impressive for hardware |
| Mega Drive/32X | Near-arcade |
| Amiga | Capable port |
| PC Engine | Solid version |
Influence
| Impact | Area |
|---|
| Super Scaler games | After Burner, Out Run followed |
| Into-screen shooters | Genre template |
| Motion gaming | Early motion cabinet |
| Yu Suzuki career | Established reputation |
See also