Overview
Black spy versus white spy. Based on Antonio Prohías’s wordless MAD Magazine comic, Spy vs Spy created one of gaming’s first competitive split-screen experiences. Both players explored the same embassy simultaneously, setting traps, collecting items, and trying to escape first—or ensuring the other spy never escaped at all.
Fast facts
- Developer: First Star Software.
- Designer: Mike Riedel.
- Source: MAD Magazine comic strip.
- Innovation: Simultaneous split-screen.
Gameplay mechanics
| Element | Function |
|---|
| Split-screen | Both spies visible always |
| Trapulator | Trap-setting interface |
| Item collection | Briefcase, passport, money, key |
| Time limit | Airport departure deadline |
Trap types
| Trap | Effect |
|---|
| Bomb | Explosive in furniture |
| Spring | Launches spy |
| Bucket | Falls on head |
| Gun | Triggers when door opens |
| Electrocution | Water + live wire |
Trap counters
| Trap | Defence |
|---|
| Bomb | Wire cutters |
| Spring | ? (varies) |
| Bucket | Umbrella |
| Gun | Shield |
Strategic depth
| Tactic | Application |
|---|
| Trap placement | High-traffic areas |
| Item priority | Collect before trapping |
| Combat timing | Direct confrontation |
| Route planning | Efficient searching |
Series entries
| Title | Year | Feature |
|---|
| Spy vs Spy | 1984 | Original |
| Spy vs Spy II | 1985 | Island setting |
| Spy vs Spy III | 1988 | Arctic theme |
See also