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Classic Games

Spy vs Spy

Split-screen sabotage

Spy vs Spy adapted the MAD Magazine comic strip into simultaneous split-screen gameplay where two spies set traps, searched for items, and raced to escape before each other.

C64zx-spectrumNESAmiga actionpuzzlemultiplayer 1984

Overview

Black spy versus white spy. Based on Antonio Prohías’s wordless MAD Magazine comic, Spy vs Spy created one of gaming’s first competitive split-screen experiences. Both players explored the same embassy simultaneously, setting traps, collecting items, and trying to escape first—or ensuring the other spy never escaped at all.

Fast facts

  • Developer: First Star Software.
  • Designer: Mike Riedel.
  • Source: MAD Magazine comic strip.
  • Innovation: Simultaneous split-screen.

Gameplay mechanics

ElementFunction
Split-screenBoth spies visible always
TrapulatorTrap-setting interface
Item collectionBriefcase, passport, money, key
Time limitAirport departure deadline

Trap types

TrapEffect
BombExplosive in furniture
SpringLaunches spy
BucketFalls on head
GunTriggers when door opens
ElectrocutionWater + live wire

Trap counters

TrapDefence
BombWire cutters
Spring? (varies)
BucketUmbrella
GunShield

Strategic depth

TacticApplication
Trap placementHigh-traffic areas
Item priorityCollect before trapping
Combat timingDirect confrontation
Route planningEfficient searching

Series entries

TitleYearFeature
Spy vs Spy1984Original
Spy vs Spy II1985Island setting
Spy vs Spy III1988Arctic theme

See also