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Classic Games

Super Ghouls 'n Ghosts

SNES platforming punishment

Super Ghouls 'n Ghosts continued Capcom's legendary difficulty with gorgeous 16-bit visuals, the double-jump, and the requirement to complete the game twice for the true ending.

SNESgame-boy-advance platformeractioncapcom 1991

Overview

Capcom’s most beautiful torture device. Super Ghouls ‘n Ghosts brought the series to the SNES with stunning Mode 7 effects, parallax scrolling, and that infamous difficulty. The double-jump added new mobility, but the requirement to beat the entire game twice—once to get the goddess bracelet, again to actually win—ensured frustration remained the core experience.

Fast facts

  • Developer: Capcom.
  • Platform: SNES launch window.
  • Innovation: Double-jump mechanic.
  • Requirement: Two complete playthroughs.

Armour system

StateHits remaining
Gold armourSpecial weapon
Steel armourTwo hits
UnderwearOne hit
DeathNone

Weapon arsenal

WeaponBehaviour
LanceForward throw
DaggerRapid fire
TorchGround fire
AxeArc trajectory
ScytheBoomerang
CrossbowHoming

Gold armour magic

WeaponCharged attack
LanceLightning bolt
DaggerMirror image
TorchFire dragon
AxeThunder storm

SNES showcase

FeatureImplementation
Mode 7Rotating tower
ParallaxMulti-layer backgrounds
SpritesLarge, detailed
MusicOrchestral quality

Two-playthrough requirement

LoopObjective
FirstReach final boss, sent back
SecondMust have goddess bracelet
True endingDefeat final form

Series position

TitleYearPlatform
Ghosts ‘n Goblins1985Arcade
Ghouls ‘n Ghosts1988Arcade
Super Ghouls ‘n Ghosts1991SNES

See also