Overview
Capcom’s most beautiful torture device. Super Ghouls ‘n Ghosts brought the series to the SNES with stunning Mode 7 effects, parallax scrolling, and that infamous difficulty. The double-jump added new mobility, but the requirement to beat the entire game twice—once to get the goddess bracelet, again to actually win—ensured frustration remained the core experience.
Fast facts
- Developer: Capcom.
- Platform: SNES launch window.
- Innovation: Double-jump mechanic.
- Requirement: Two complete playthroughs.
Armour system
| State | Hits remaining |
|---|
| Gold armour | Special weapon |
| Steel armour | Two hits |
| Underwear | One hit |
| Death | None |
Weapon arsenal
| Weapon | Behaviour |
|---|
| Lance | Forward throw |
| Dagger | Rapid fire |
| Torch | Ground fire |
| Axe | Arc trajectory |
| Scythe | Boomerang |
| Crossbow | Homing |
Gold armour magic
| Weapon | Charged attack |
|---|
| Lance | Lightning bolt |
| Dagger | Mirror image |
| Torch | Fire dragon |
| Axe | Thunder storm |
SNES showcase
| Feature | Implementation |
|---|
| Mode 7 | Rotating tower |
| Parallax | Multi-layer backgrounds |
| Sprites | Large, detailed |
| Music | Orchestral quality |
Two-playthrough requirement
| Loop | Objective |
|---|
| First | Reach final boss, sent back |
| Second | Must have goddess bracelet |
| True ending | Defeat final form |
Series position
| Title | Year | Platform |
|---|
| Ghosts ‘n Goblins | 1985 | Arcade |
| Ghouls ‘n Ghosts | 1988 | Arcade |
| Super Ghouls ‘n Ghosts | 1991 | SNES |
See also