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Classic Games

Super Mario 64

3D platforming born

Super Mario 64 invented 3D platforming with its revolutionary analogue control, dynamic camera system, and open-ended level design that gave players unprecedented freedom of movement.

N64 platformernintendo3d 1996

Overview

The blueprint for 3D movement. Super Mario 64 arrived alongside the N64’s analogue stick and showed what it meant. Mario could walk, jog, run based on pressure. He could triple jump, wall kick, long jump—a vocabulary of movement that made traversal itself entertaining. The Lakitu camera gave players control over viewpoint. Every 3D platformer since owes something to this game.

Fast facts

  • Developer: Nintendo EAD.
  • Director: Shigeru Miyamoto.
  • Year: 1996.
  • Platform: Nintendo 64 launch title.

Movement system

MoveInput
Walk/RunAnalogue pressure
Triple jumpTimed presses
Wall kickJump against wall
Long jumpCrouch + jump
BackflipCrouch + back jump
Ground poundJump + crouch

Star structure

WorldStarsAccess
Bob-omb Battlefield70 stars
Whomp’s Fortress71 star
Progressive
Bowser stagesKeysStar gates

Camera innovation

FeatureFunction
Lakitu cameraDiegetic explanation
C-buttonsManual rotation
Auto-adjustContext-sensitive
ZonesDifferent behaviours

Legacy

InfluenceImpact
Analogue controlIndustry standard
3D cameraTemplate established
Movement depthSkill expression
Open levelsNon-linear design

See also