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Classic Games

Super Mario Bros. 3

NES platforming perfected

Super Mario Bros. 3 expanded Mario's abilities with suits and power-ups, delivering eight diverse worlds and becoming the NES's defining platformer.

NES platformernintendo 1988

Overview

Super Mario Bros. 3 took everything learned from the original and its sequel, then added layers of depth. World maps replaced level selection. Power-up suits gave Mario new abilities. Eight themed worlds offered variety from desert to sky to giant-sized. It sold 17 million copies and remains many players’ favourite Mario game.

Fast facts

  • Developer: Nintendo EAD.
  • Director: Shigeru Miyamoto, Takashi Tezuka.
  • Japan release: 1988.
  • Western release: 1990.
  • Sales: 17+ million copies.

Power-up suits

Expanded abilities:

SuitPower
Super MushroomGrow large
Fire FlowerShoot fireballs
Super LeafRaccoon flight
Frog SuitEnhanced swimming
Tanooki SuitFlight plus statue form
Hammer SuitThrow hammers, block fire

World map innovation

New progression system:

  • Overworld view of each world.
  • Multiple path options.
  • Hidden areas and secrets.
  • Toad houses for items.
  • Hammer Brothers patrol.
  • Airships conclude each world.

Eight themed worlds

WorldThemeGimmick
1Grass LandIntroduction
2Desert LandSun attacks, quicksand
3Water LandUnderwater focus
4Giant LandOversized enemies
5Sky LandVertical scrolling
6Ice LandSlippery surfaces
7Pipe LandMaze pipes
8Dark LandBowser’s domain

Technical achievement

Pushing NES hardware:

  • Larger sprites.
  • Multiple scrolling directions.
  • Animated world maps.
  • Complex enemy patterns.
  • Memory mapper for expanded content.

Level design mastery

Teaching through play:

  • Introduce mechanics safely.
  • Increase difficulty gradually.
  • Secrets reward exploration.
  • Multiple solutions often possible.
  • Tight, responsive controls.

Marketing phenomenon

The Wizard (1989):

  • Film featured unreleased SMB3.
  • Created massive anticipation.
  • Lines at stores for release.
  • Cultural event, not just game launch.

Two-player competition

Versus mode:

  • Players alternate.
  • Mario Bros.-style competitive screens.
  • Steal lives from opponent.
  • First to reach Bowser.

Inventory system

Item management:

  • Store power-ups for later.
  • P-Wings for difficult levels.
  • Clouds skip levels.
  • Strategic resource use.

Influence on series

Established templates:

  • World themes (desert, ice, sky).
  • Flying power-ups.
  • World map navigation.
  • Themed boss battles.
  • Hidden secrets.

Critical consensus

Frequently cited as:

  • Best NES game.
  • Best 2D Mario game.
  • Peak of 8-bit design.
  • Template for platformers.

Legacy

Super Mario Bros. 3 demonstrated what the NES could achieve with mature development expertise. Its influence on platformer design, Mario himself, and Nintendo’s approach to sequels cannot be overstated.

See also