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Classic Games

System Shock 2

Horror in space

System Shock 2 merged RPG systems with survival horror aboard a derelict starship, influencing BioShock and establishing the template for narrative-driven immersive sims.

pc rpghorrorimmersive-sim 1999

Overview

“Look at you, hacker.” SHODAN’s voice echoed through the Von Braun as players scavenged, upgraded, and survived against The Many’s infection. System Shock 2 combined Looking Glass’s immersive sim design with genuine horror—audio logs told doomed crew stories, respawning enemies created persistent dread, and RPG progression gave agency in a hostile environment.

Fast facts

  • Developer: Irrational Games / Looking Glass.
  • Year: 1999.
  • Antagonist: SHODAN.
  • Influence: BioShock spiritual predecessor.

Immersive sim elements

SystemImplementation
Character buildsPSI, weapons, hacking
Multiple solutionsPlayer agency
Audio logsEnvironmental storytelling
Resource scarcitySurvival tension

SHODAN

AspectImpact
Voice actingTerri Brosius performance
PresenceOmniscient threat
DialogueIconic contempt
LegacyGaming’s great villain

Horror design

ElementEffect
Audio logsCreeping dread
Respawning enemiesNo safety
Resource scarcityDesperation
The ManyBody horror

Character systems

BranchFocus
NavyCombat
OSAPsionic powers
MarineHeavy weapons
HybridFlexibility

Legacy

InfluenceConnection
BioShockSpiritual successor
Prey (2017)Design philosophy
Immersive simsGenre establishment

See also