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Classic Games

Ultima

The RPG that defined them all

The Ultima series established computer RPG conventions from character creation to open worlds, with Ultima IV pioneering ethical gameplay and virtue systems.

apple-iiC64pcAmigaNES rpgadventureorigin 1981

Overview

Richard Garriott’s Ultima series evolved from simple dungeon crawling to philosophical exploration. Ultima IV abandoned defeating a villain for pursuing virtues. Ultima VII created a living world. The series defined what computer RPGs could be and established Origin Systems as the genre’s leader.

Fast facts

  • Creator: Richard Garriott (Lord British).
  • Publisher: Origin Systems.
  • Main series: 9 numbered entries.
  • Spin-offs: Ultima Underworld, Ultima Online.

Series evolution

EraGamesInnovation
I-III1981-1983Foundations
IV-VI1985-1990Virtue system, narrative
VII-IX1992-1999Living world, 3D

Ultima IV: Quest of the Avatar

Revolutionary design:

ChangeImpact
No villainBecome virtuous
Eight virtuesMoral framework
CompanionsCharacter relationships
Player behaviourActions have meaning

The virtues

VirtuePrinciple
HonestyTruth
CompassionLove
ValourCourage
JusticeTruth + Courage
SacrificeLove + Courage
HonourTruth + Courage
SpiritualityAll three
HumilityNone (awareness of limits)

Technical achievements

GameInnovation
Ultima IIIParty-based combat
Ultima IVDay/night cycles
Ultima VIMouse interface
Ultima VIIContinuous world

World of Britannia

Consistent setting across games:

  • Lord British’s realm
  • Recurring locations
  • Character continuity
  • Expanding lore

Spin-offs

TitleYearSignificance
Ultima Underworld1992First-person 3D RPG
Ultima Online1997MMORPG pioneer
Savage Empire1990Alternate setting

Influence

Ultima established:

  • Open world exploration
  • NPC schedules
  • Moral choice systems
  • Party management
  • Quest structure

Richard Garriott

Creator and in-game presence:

  • Lord British character
  • Space tourist
  • Continued game development
  • Genre pioneer

Legacy

Modern RPGs owe Ultima:

  • Dialogue systems
  • World interactivity
  • Ethical gameplay
  • Persistent universes

See also