Ultima
The RPG that defined them all
The Ultima series established computer RPG conventions from character creation to open worlds, with Ultima IV pioneering ethical gameplay and virtue systems.
Overview
Richard Garriott’s Ultima series evolved from simple dungeon crawling to philosophical exploration. Ultima IV abandoned defeating a villain for pursuing virtues. Ultima VII created a living world. The series defined what computer RPGs could be and established Origin Systems as the genre’s leader.
Fast facts
- Creator: Richard Garriott (Lord British).
- Publisher: Origin Systems.
- Main series: 9 numbered entries.
- Spin-offs: Ultima Underworld, Ultima Online.
Series evolution
| Era | Games | Innovation |
|---|---|---|
| I-III | 1981-1983 | Foundations |
| IV-VI | 1985-1990 | Virtue system, narrative |
| VII-IX | 1992-1999 | Living world, 3D |
Ultima IV: Quest of the Avatar
Revolutionary design:
| Change | Impact |
|---|---|
| No villain | Become virtuous |
| Eight virtues | Moral framework |
| Companions | Character relationships |
| Player behaviour | Actions have meaning |
The virtues
| Virtue | Principle |
|---|---|
| Honesty | Truth |
| Compassion | Love |
| Valour | Courage |
| Justice | Truth + Courage |
| Sacrifice | Love + Courage |
| Honour | Truth + Courage |
| Spirituality | All three |
| Humility | None (awareness of limits) |
Technical achievements
| Game | Innovation |
|---|---|
| Ultima III | Party-based combat |
| Ultima IV | Day/night cycles |
| Ultima VI | Mouse interface |
| Ultima VII | Continuous world |
World of Britannia
Consistent setting across games:
- Lord British’s realm
- Recurring locations
- Character continuity
- Expanding lore
Spin-offs
| Title | Year | Significance |
|---|---|---|
| Ultima Underworld | 1992 | First-person 3D RPG |
| Ultima Online | 1997 | MMORPG pioneer |
| Savage Empire | 1990 | Alternate setting |
Influence
Ultima established:
- Open world exploration
- NPC schedules
- Moral choice systems
- Party management
- Quest structure
Richard Garriott
Creator and in-game presence:
- Lord British character
- Space tourist
- Continued game development
- Genre pioneer
Legacy
Modern RPGs owe Ultima:
- Dialogue systems
- World interactivity
- Ethical gameplay
- Persistent universes