Overview
Launch from the carrier. Attack the island. Return and land. Wings of Fury distilled Pacific War carrier aviation into intense action—dive-bomb enemy bunkers, strafe ground troops, dogfight Japanese fighters, then nail the carrier landing. Brøderbund’s flight combat achieved an addictive balance between simulation and arcade action.
Fast facts
- Developer: Brøderbund.
- Designer: Steve Waldo.
- Setting: Pacific WWII.
- Aircraft: F6F Hellcat.
Mission structure
| Phase | Task |
|---|
| Launch | Catapult from carrier |
| Transit | Fly to target island |
| Combat | Destroy objectives |
| Return | Navigate back |
| Landing | Catch arresting wire |
Weapons
| Ordnance | Use |
|---|
| Machine guns | Strafing, dogfights |
| Bombs | Bunkers, buildings |
| Rockets | Ground targets |
| Torpedoes | Ships |
Targets
| Enemy | Points |
|---|
| Bunkers | Ground installations |
| Troops | Infantry positions |
| Boats | PT boats, landing craft |
| Fighters | Aerial combat |
| Fuel dumps | Secondary targets |
Carrier operations
| Element | Challenge |
|---|
| Launch | Timing |
| Recovery | Approach speed |
| Landing | Hook the wire |
| Rearm | Choose loadout |
Damage system
| Component | Effect when damaged |
|---|
| Engine | Reduced speed |
| Fuel | Limited range |
| Controls | Handling difficulty |
| Weapons | Reduced firepower |
| Version | Quality |
|---|
| Apple II | Original |
| Amiga | Enhanced graphics |
| PC | EGA/VGA support |
See also